Evie Modding Guide
This page will help you understand how Evie works. This will help you mod it.
Last updated
This page will help you understand how Evie works. This will help you mod it.
Last updated
Some Godot/GDScript knowledge
A PC
Gamepad (if you want to test your mod with it, else just use keyboard)
Create a scene (for example in 'levels' folder)
The root node of the scene needs to be named with special characters ().
After that, add Player, a CanvasLayer, and inside of it, PauseController. Now you can start creating your level!
The root node's name is split into 2 variables:
Chapter*1-Chapter*Name
(levelN) and 2-Act*Name
(act).
'_' acts here as a separator.
The first variable (levelN) is split again into:
Chapter*1
(levelNum) and Chapter*Name
(levelName).
'-' acts as a separator, '*' acts as a space.
The second variable (act) is split into:
2
(actNum) and Act*Name
(actName).
'-' acts as a separator, '*' acts as a space.
Then it all connects again as a readable text:
Chapter 1: Chapter Name
Act 2: Act Name
Create a scene
You're done. Start adding UI elements etc.
To add support for other languages in your mod, go to Localization tab in the top bar. In locales tab you can add languages, in translations tab you have a clear view of all the keys and their translations.