Evie Modding Guide

This page will help you understand how Evie works. This will help you mod it.

What you'll need:

  • Some Godot/GDScript knowledge

  • A PC

  • Gamepad (if you want to test your mod with it, else just use keyboard)

Creating Scenes

Levels (With Pause Menu)

  1. Create a scene (for example in 'levels' folder)

  2. The root node of the scene needs to be named with special characters (read this).

  3. After that, add Player, a CanvasLayer, and inside of it, PauseController. Now you can start creating your level!

Understanding how level naming works in Evie

The root node's name is split into 2 variables: Chapter*1-Chapter*Name (levelN) and 2-Act*Name (act). '_' acts here as a separator.

The first variable (levelN) is split again into: Chapter*1 (levelNum) and Chapter*Name (levelName). '-' acts as a separator, '*' acts as a space.

The second variable (act) is split into: 2 (actNum) and Act*Name (actName). '-' acts as a separator, '*' acts as a space.

Then it all connects again as a readable text: Chapter 1: Chapter Name Act 2: Act Name

Scenes (Without Pause Menu)

  1. Create a scene

  2. You're done. Start adding UI elements etc.

Localizing your mod

To add support for other languages in your mod, go to Localization tab in the top bar. In locales tab you can add languages, in translations tab you have a clear view of all the keys and their translations.

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